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ArtS training in Greece

More than 1000 people from Greece participated in the ArtS training through the Project’s e-learning platform, while almost 200 were trained in the face to face training seminars that were held in Eurotraining Educational Organization’s headquarters, in Athens. In addition, almost 100 trainees from various Greek cities participated in the two rounds of examination for acquiring the European recognized Certification of ArtS, under the title “Creative and Cultural Sector Project’s Specialist”. Last but not least, with the help of the ArtS Project, more than 70 Greek trainees found an internship/work/collaboration position.

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On the 14th of March 2018, the Final Conference of ArtS took place in Rome, in the facilities of Fondazione Exclusiva, under the organisation of Melting Pro. The Conference’s panels consisted of distinguished speakers of the arts sector, while ArtS trainees from participating countries had the chance to share their training experience and present their personal artistic work to the audience.

 

On behalf of Greece, Ms. Anastasia Georga (photographer) talked about her participation in the ArtS training and presented her project “The Metropolis is Reborn”, offering the attendees the opportunity to admire various Athenian landscapes, through her camera’s lens.

 

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Final Project Meeting, Rome

The Final Project Meeting of Arts – Skills for the Creative Economy took place on the 13th and 14th of March 2018, in Rome, Italy. Participants:
  • Presented and discussed the progress of Work Packages’ implementation,
  • Identified remaining tasks, and
  • Agreed on a specific timeline for completing them.
During the meeting, partners had the chance to discuss the exploitation and dissemination strategies of the Project’s results, as well as to get informed about procedural issues regarding the Final Report of the Project.
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Bilbao Design Week 2018

Bilbao Bizkaia Design Week is an event focused on the promotion of creative industries, (architecture, crafts, audiovisual, communication, digital contents, design, interior design, fashion and video games).

 

All of them are aimed at professionals in the creative industries and at the general public. Thus, all conferences, workshops, exhibitions and other events that take place during the Bilbao Bizkaia D Week 2018 expect to attract the active participation of the attendees, sharing international experiences and ways to create alternatives for the promotion of these industries in our territory.

For more information you can click here

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ZINEUSKADI is a non-profit association whose founding members are the Basque Government’s Department of Culture and Language Policy and the two Basque producers’ associations: IBAIA and EPE-APV. Since 2014, its members have also included Euskal Irrati Telebista (EITB), the San Sebastian Film Festival and the Basque Film Archive Foundation.

Its main objective is to strategically promote the Basque audiovisual sector and, therefore, support its businesses and professionals in order to aid their development and expansion at a national, European and international level.

Additionally, it promotes the creation of national and international professional networks, defending diversity and European audiovisual heritage, with particular focus on productions with weaker commercial potential and in non-hegemonic languages.

· Management of the Zinema Euskaraz programme

· Management of the Creative Europe Basque Media Desk’s office

· Coordination of the Glocal Cinema initiative

· Grants for cinemas

· Grants for film advertising and promotion

https://www.zineuskadi.eu/contenidos/index.php?id=en&se=2

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Throughout 2018, the diverse cultural heritage across Europe – at European Union, national, regional and local level- will be celebrated. The aim of the European Year of Cultural Heritage is to encourage European citizens to discover and engage with Europe’s cultural heritage, and to reinforce a sense of belonging to a common European space. The year will see a series of initiatives and events across Europe to enable people to become closer to and more involved with their cultural heritage.

 

The year focuses on children and young people, who will become guardians of the heritage for the next generations. This educational value of cultural heritage is emphasized, as is its contribution to sustainable economic and social development. Moreover, also promotes smart ways to preserve, manage and reuse Europe’s heritage.

 

To make sure the efforts leave an imprint beyond 2018, the Commission, in collaboration with the Council of Europe, UNESCO, and other partners, will run long-term projects around ten themes (ten European initiatives) that correspond to four principles that define what European cultural heritage stands for: engagement, sustainability, protection and innovation.. The objective is to help trigger real change in the way heritage is enjoyed, protected and promoted, making sure that the European year benefits citizens in the longer term.

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How to support museum professionals to thrive in the digital environment? What are the digital and transferable competences in the museum sector?  The Mu.SA – Museum Sector Skills Alliance consortium has been investigating what are the necessary skills and competences to support museum professionals in their digital transformation journey. Three focus groups organised by the Mu.SA project in Greece, Italy and Portugal identified the digital and transferable competences and updated the eCult Skills job profiles. Numerous interviews with museum directors, heads of communication, project managers, policy makers, ICT companies and media managers across Europe gave useful insights on the needs of museum professionals. As a result, four emerging role profiles have been identified:  Digital Strategy Manager, Digital Collections Curator, Online Community Manager, Digital Interactive Experience Developer. In parallel, partners responsible for developing the training with Mu.SA have undertaken a desk research and an online survey to map out existing training provisions for museum professionals to develop digital and transferable skills. The research results will inform the building of training path (massive open online course (MOOC), e-learning, face to face and workplace learning) to avoid a mismatch between the job market and professional needs.

 

You can download MUSEUM PROFESSIONALS IN THE DIGITAL ERA – AGENTS OF CHANGE AND INNOVATION here

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In our days, it is vital in order for an individual to be recruited, to validate his/her competences. This issue is even more important in the Creative and Cultural Sector (CCS) labour market where the matter of skills and knowledge validation is often more complicated in comparison to other professions. The ArtS Project mapped the competences of CCS in Greece, Italy and Spain and aimed to validate them.
Europe is in progress of building a common Qualification Frame and this is the EQF (European Qualifications Framework) which has eight reference levels [Level 1 (basic) – Level 8 (advanced) that describe what a learner knows, understands and is able to do. These, are commonly known as ‘learning outcomes’ or in other words, Knowledge, Skills and Competences. However the levels of national qualifications must be placed at one of the central reference levels, in order to facilitate the comparison between national qualifications and this procedure is still complicated as NQFs (National Qualification Frameworks) have not all of the prepared yet and their coordination is in progress.
The methodology that was finally chosen to validate competences was though an international ISO standard. The ISO 17024:2003 is an international standard for the certification of competences for employees or persons, which considers the competences as a result of Knowledge and Skills. This task for the ArtS Project has been undertaken by ‘Swiss Approval’ Certification Body. In that point, it is worth mentioning that there is an important common element between this method and the one mentioned previously (EQF). This element is the learning outcomes that are considered.
Last but not least, it has to be well understood that regardless if someone learnt what required by the market, in a formal or non-formal way, it is important what he/she is able to do, which can be validated through the practices performed in Arts Project. These practices are to be recognized not only in a national but in an international level as ISO 17024 is an international Standard. ArtS Project is therefore in a procedure aimed to contribute in the reduction of unemployment.
Certification of professionals proving competence in specific fields/ areas and disciplines leads to a set of advantages for the professionals (such as increase of the personal potential recognition) as well as for the organization/ company (i.e. competiveness and quicker response time to market) which occupies them.
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PUOI is a project, a perspective, a useful plan to map yourself in the different alternatives that can be undertaken after graduation. Collects several initiatives in one identity. Through guidance activities, the University Consortium Piceno supports the student in the choice of his future, be it a university or training path, professionalizing, working. You can count on us to: guide yourself in the choices that regard your future with your rights to study and discover the university paths of the Piceno city to receive loans of honor and scholarships to evaluate professional training opportunities to experience the Piceno as a student.

Do you want to play in advance? Discover the educational offer of our universities!  Scopri l’offerta formativa

 

Aimed at high schools, students of the last classes

 

Thanks to PUOI you will have the opportunity to experience a university lesson (program of lessons for adults), exchange practices with professors and students already in the university and get in touch with realities that can give you valuable suggestions on training and work opportunities (program Choose your future).

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Recently, there’s been a lot of talk about technology platforms. When people refer to technology platforms, they tend to mean those which use the internet to match-make suppliers and customers. In many cases this is intuitive […]. Airbnb matches property owners with those wishing to rent; Uber pairs drivers with people who want a ride.

 

These examples all concern physical assets, but the same can be true for content. Google search, for instance, indexes individual web pages so that people can access them in one place […]. What defines a technology platform is how it puts supply, distribution and end-user all in the same place.

 

All the platforms rely on artificial intelligence (AI) as the technology to connect supply with demand. Nowhere is this more true than in the creative economy […].

The use of AI in the creative economy has led to plenty of exciting advances the production, distribution and consumption of content […]. Developments include the use of AI to more effectively match content with audiences, as algorithms learn and classify a user’s preferences in order to recommend content. Elsewhere, AI is used to perform tasks too difficult for humans and in the creation of original content, such as instrumental sounds that humans have never heard before or scripts for movies and novels.

While AI has great potential for the creative economy, many of the creative outputs it enables are frequently routed through technology platforms, a process which redefines the relationship between creators, publishers and technology companies. As platforms and creative economies converge they create a new environment in which the platforms exert enormous influence on our diets of information and entertainment. This raises difficult governance questions that must be addressed by multiple stakeholders.

 

These are some of the study’s most important findings:

 

Platforms have a significant influence on the editorial nature of creative content: This affects the types of content that flourish as companies provide incentives, including money and advice, to sway publishers towards creating content that works well on their platforms. Algorithms ensure that certain formats determined by the platforms are prioritized in consumer searches and feeds.

Technology platforms reap the financial benefits of creative content: Technology platforms are the main referral sources for online publishers. Five companies take almost 80% of global mobile advertising revenue and, by some estimates, almost 90% of the growth is going to just two companies, Google and Facebook.

The positive advances that AI brings are transforming value chains across the creative economy, but there are also negative effects. Technology platforms have been fundamental in shaping the online creative environment and today they face questions when their tools are used maliciously,  […] (the “fake news” problem, for example). While this problem did not start because of AI, the use of the technology has enabled the creation and distribution of misinformation and increased its reach […].

 

If the creative economy is to benefit society, the platform economy will need to be rebalanced to align with what is best for society. As the ability of technology to inform and shape public opinion grows, so do the potential risks of opacity in how the platforms make decisions. There is an ongoing debate about what needs to be done to address today’s information challenges; how the platforms respond to this conversation will have a considerable impact on the outcome.

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